Homo prognatus animali, “animalborn”

Animal legends are unquestionably the oldest primogenitors of all human wonder. Long before humanity
developed a sense of self beyond instinctual survival, it had to contend with the knowledge that there was
something out there, something quite real and tangible and better at what it did than any human could ever hope
to be. Better runners, better hunters, better swimmers, and even creatures that fly… it’s a simple thing to see
why humanity would choose to praise, worship, and dream the concept of animal nature. With the coming of the
Watershed Event, the animal traits that some humans identify with at a spiritual level have begun to manifest in
the DNA of the metahumans, creating a Pillar that is as unifying as it is exceptionally diverse – the Chimera.
Common Aspects: Chimera really only have one single thing exclusively in common: they are metahumans that
have combined human and an individual animal’s DNA into a new being. Every Chimera is unique, even among
members of the same “species:” no two lupine Chimeras will be precisely the same, let alone a lupine compared
to a piscine. Because of this incredible amount of variance, Chimeras tend to cluster together into “packs” or
“herds” even between “species” that might otherwise not get along, in order to preserve some sort of social
structure among others who understand exactly what it means to be an animal.

Kith: “Keen Tooth.”
The Kith are Chimera whose souls have been touched with the marks of the animal they are
closest to. They behave as humans do, but with traits commonly associated with their totemic animal; canine
Kith are fiercely devoted to family, for example, or a feline Kith might be an aloof, solitary hunter. While Kith are touched by different animals, they retain a certain respect for the comfort and familiarity of the Chimera as a
whole group; to the Kith, the Chimera are more family than any other family they may have ever known.

Kin: “Wild Mind.”
Kin are the bridge between man and animal – part of the same family, but not entirely sharing
the same soul. A Kin’s relationship with its human nature can be likened to an especially intelligent animal, like a dog or a crow. Kin operate largely on instinct, living as a wild thing, but capable of being guided and taught and reminded of things half forgotten. A Kin can be trained or even train themselves to stand at the side of “civilized” humans and metahumans, but there will always be a yearning to return to the freedom and chaos of instinctual life; conversely, a Kin that has given themselves over to wildness will always look down at their thumbs and into their unsettlingly human reflections and know that they are not truly at home.

Kind: “Beast Spirit.”
The Kind are the penumbra of nature, skirting the edge of civilization as the last frontier
between humanity and the dark jungles beyond. Whereas a normal human might occasionally receive flashes
of instinct from their “animal brain,” the Kind are the opposite; humanity is a distant, long-quelled vestige that
occasionally interrupts their feral instinct. Kind understand intuitively that they are altogether something more
than animal and more than human; they are the pinnacle of natural evolution, shaped into the best of all possible
worlds, and only among themselves do they find their equals and rivals.

Kith – Kith appear mostly human, with traces of their animal lineage clearly visible in small amounts; most
commonly in the form of ears, tails, or claws. The clothing they wear tends to accentuate and showcase pride
and affiliation with their Chimeric heritage, and often will incorporate clan or tribal symbolism as decided among
the Kith’s Chimera pack. Kith favor weaponry that allows for maximum compatibility with their “species” and its
means of attack and defense – predators wield short, dangerous weapons, and prey hold their foes at a distance.

Kin – Kin are clearly animalistic at a distance, but not fully animal shaped; their eyes, facial features, and exposed skin reveal their natures, which can best be represented through makeup and small prosthetics. Kin undergo
costuming changes that suit the needs of their immediate surroundings. Among other metahumans, Kin will dress
in SCGs and corporate or religious affiliation clothing. Among their own kind, Kin tend to dress as minimally as is
appropriate for weather and propriety. In either case, Kin are loath to go without weapon in hand, mistrustful of
all who do not share their unique and lonely experience.

Kind – Kind are absolutely the classic example of lycanthropy or anthropomorphism in the flesh. They are fully
furred or scaled as is appropriate to their “species.” The only traits they share with their human ancestors are
bipedalism, opposable thumbs, and the keen light of intelligence shining behind their bestial eyes. Kind armor
themselves when necessary, clothe themselves when required, and otherwise ornament themselves with
mementos of their distant human lives and reminders of their tribe, pack, and family.

Mechanical Focus:
Chimera - For the purpose of using higher grade equipment, all Chimera are considered to have one level higher
of the skill Hand to Hand than their total card set. If the Chimera has zero uses of the skill, they are considered to have zero and not one.