Making stories between games.

One of the best parts of Utopia Descending is the degree of agency that players have in regard to their character’s story both at and between events. Being able to write blog posts from your characters perspective like a journal, the occasional playing of video games online as your character, or other forms of “excuses to have fun” that you can use your character for.

When doing events that are not part of an official game, there are some things you do need to keep in mind to ensure that you are playing with the agency you have over your character isn’t overstepping those borders and making changes to other people’s play (or the game world as a whole). So as you create stories and have fun as your character, please remember the following.

1)      Major changes to characters (such as corporation changes) need to happen either at official events or when players get together with staff prior to the event. Major changes require the rest of the world to respond accordingly, and if you would like to make a major change to your character, you are better off submitting a plot request form instead of just chatting to your Directors before the event. This way your story tellers can work with you to make the events more real.

2)       You can’t make changes to the world or run things that are above your characters authority. In other words, if your character is a third tier asset in the Utopia Descending universe you can’t decide details of specific interactions with corporations, ISTO, or non-agency characters for yourself that expand any further than your normal day to day operations. This is because when you, as a player, decide how a group or organization (or character) that is overseen by your Directors act you are taking away the agency and oversight of not only other players but also your story tellers.  Aim to keep your stories as Fluff pieces.

3)      If it requires mechanics, its needs to be at an event. This is how things “come into play” that are not part of the narrative, or part of a story, maybe not actually genre, and definitely not legal. The reason item/plot cards exist is to have a tangible proof of reference for something that is happening in your chapter.

4)      Quartermasters, when not in the role of being a quartermaster, are just another player. Quartermasters are players who have their standard non-agency character shift be one where they portrayed assigned roles. Between events the non-agency quartermaster characters are non-agency characters that are under the Directors purview for them to use to weave story. If a player portrays their own PC as the quartermaster at events, their “authority” as a quartermaster ends as soon as their shift ends at an event.

5)      Don’t feel like you “need to keep in touch” or feel any sort of obligation to portraying your character via social media. The core of game just happens at game, and what people do for a creative output between game is just a nice layer on top of the actual events.

6)      Try to provide the Director provided means and mediums for most of your character to character roleplay. This allows your Directors to review logs when they have the time to instead of you requiring additional attention for them to become aware of what story touches you have introduced for yourself.

7)      If you are not sure if you should or can do a story arc, use the plot request form to ask. Your Directors do not work running an event as a full time job, and they will respond to you when time allows. Remember, the stories we make for ourselves via our fictional characters are the icing on the cake... not the cake itself. 

8)      Characters need to be submitted and approved before they can enter virtual play.